// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'TDABOB' 
0000: NOP 

:SJABOB_13
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)
00E1:   player 0 pressed_key 19 
jf @SJABOB_13 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.SetMaxSpeed(0@, 300.0)
066C: 9@ = attach_particle "FIRE" to_car 0@ with_offset 0.42 -1.92 0.0 rotation 0.0 0.0 0.0 type 1 
066C: 11@ = attach_particle "FIRE" to_car 0@ with_offset -0.42 -1.92 0.0 rotation 0.0 0.0 0.0 type 1 
064C: make_particle 9@ visible 
064C: make_particle 11@ visible 
jump @SJABOB_248 

:SJABOB_169
wait 0 
if 
00E1:   player 0 pressed_key 19 
jf @SJABOB_197 
jump @SJABOB_248 

:SJABOB_197
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)
jf @SJABOB_314 
jump @SJABOB_169 

:SJABOB_227
wait 0 
if 
00E1:   player 0 pressed_key 19 
jf @SJABOB_314 

:SJABOB_248
09E9: car 0@ set_single_nitro 
wait 50 
02E3: 1@ = car 0@ speed 
1@ += 18.0 
Car.SetSpeedInstantly(0@, 1@)
wait 200 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #CLOVER)
jf @SJABOB_314 
jump @SJABOB_227 

:SJABOB_314
0650: destroy_particle 9@ 
0650: destroy_particle 11@ 
Car.SetMaxSpeed(0@, 100.0)
wait 1000 
jump @SJABOB_13 
0A93: end_custom_thread 
